You barely have to think about building more houses or do anything else to PLEASE your citizens. The Settlers: New Allies covers the basic elements from its genre, with logistics being annoying, but not complex. You’ll quickly realize everything is actually very simplistic, perhaps a bit too shallow. Everything is really slow, since you have to move resources to building sites via dirt or stone roads, and then tell specific units to build them, but it’s the core gameplay loop you’d expect. You set up a lumber mill, mine rocks, build a few houses, tell the fisherman to fish, the usual fare. The problem is that The Settlers: New Allies thinks you do.Īt first, you start off a new savefile and do the common stuff you’d do in a city builder. We don’t need average-at-best RTS games to make us forget about the demise of Ensemble Studios anymore. We were facing a shortage of RTS games a few years ago, but I’d argue that we’re pretty satiated as of now. People also really like real-time strategy games, as you can see by the revival of the Age of Empires series, as well as Total War and the Warcraft III remaster (well, it wasn’t very good, but it exists). Just look at Cities, the new Pharaoh game, or pretty much half of the mobile games your mom plays (the other half is probably Candy Crush). People really like city builders, or games we are just told to build and manage things for as long as possible. The UI is decent, the graphics are great, the music is excellent.
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